Quest:Clearly Problematic
Clearly Problematic | |
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Level | 54 |
Type | Solo |
Starts with | Thrand |
Starts at | The Rotting Cellar |
Start Region | The Water-works |
Map Ref | [15.2S, 112.2W] |
Quest Group | Moria: The Water-works |
Quest Chain | Glass Spiders |
Quest Chain |
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Prerequisite Quest: Some Kind of Safety
Glass Spiders
Allows the continuation of the Fighting the Fungus Quests with: Lying in Wait |
Walkthrough & Notes |
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Rewards |
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Quest Text | |
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Bestowal dialogue'The goblins keep smashing the dwarf-lamps. Without them, we cannot safely find our way through the halls and move supplies between the camps we have established throughout Khazad-dûm. 'We either have to find more materials to craft more lamps or find a replacement. The latter may be easier, now that I think of it. I believe we can use bits of glass-spider legs to replace the crystals. In order to do this, though, I will need a great many of those legs. 'If you would, go out and hunt down some glass-spiders and bring me their legs. You can find a good many of the beasts to the west, near The Lost Palace.' BackgroundThe materials originally used to craft the dwarf-lamps have long since been used up. More must be found if the halls of Moria are to shine once more. Objective 1
Glass-spiders can be found to the west of the Rotting Cellar, near The Lost Palace. Thrand wishes to repair some of the dwarf-lamps smashed by the goblins and speculates that glass-spider legs will make the best replacements for the crystals.
Objective 2
Thrand is in the Rotting Cellar, east of The Lost Palace. Thrand will be delighted to see the condition of the glass-spider legs you collected.
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